Should be nice to get the option of a parallel path for the upcoming acoustic sim. If acoustic sim is a stomp effect, only this acoustic stomp dry on the dry path and in parallel the normal chain for a normal profile.
a blend % and that’s it. At a profile level and why not at a global level ? With a clean profile you can get this Petrucci blended tone of the intro of Pull me Under, but the most interesting should be with overdriven profiles. My 2 cents.
Assuming the acoustic sim is an Effect rather than a profile (which seems a fairly safe bet) the parallel mix will be possible from the current OS.
The acoustic simulator will be an effect type.