Hi guys, is there a way around how the stomps state is when changing slots within a performance? I know if I change performances it will return to the saved state but on occasion I like to change slots within a performance. When I do this it remembers the stomp status as last used and not as saved.
It would be handy if it returned to the saved state within the performance. Yeah I could save another slot etc but it gets a little more complicated than it needs to be.
Just incase I a missing something!
Thanks.