Sharry, I'm only suggesting that this be applied to the monitor EQ, so the audience has nothing to do with this. It only needs to be adjusted for one person, the player. But I need to state this point again because it is important. The rate at which to need to adjust the EQ at a given frequency to compensate for volume changes is independent of the starting volume. The FM and ISO curves show this very clearly if you know how to read them.
Here is actual ISO226-2013 data plotted in a different way. This is updated FM data basically.
Note that if there were no FM effect, all these line would have a slope of 1 and there would be no offset on the Y axis (the most basic y=x linear equation). This data tells us three things:
- The y-axis offset shows that we need to supply different levels of power at different frequencies to appear that the sound is equally powered at all frequencies. (weighting).
- At a given frequency, the relationship between power output and power perception is roughly linear as shown by the good fit to linear regression lines.
- Because the slope differs for each of these lines, we see that the power output will need to be adjusted at different rates at different frequencies to make the EQ of the sound appear constant. But since it is linear across the entire range, we don't need to know absolute values to adjust for loudness changes. We only need to know the rate at a given frequency.
And finally, since these are all linear relationships, note that if we have (x1, y1) and (x2, y2) at a given frequency, linear interpolation between these values wil properly compensate for the FM effect. The user determines (x1,y1) and (x2, y2) for all drequencies when he/she EQ's at two different volumes (two point calibration).
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