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Posts by Zappledan
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Welcome to the forum!
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Welcome to the forum!
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Welcome to the forum!
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Welcome back!
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Can you elaborate on the Rig Exchange? It’s all just free user created profiles? Do you just drag and drop from rig exchange to the “my profiles” section?
Yes to all above, or you can copy/paste. It also gives you access to the free Kemper rig packs.
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Welcome to the forum! First thing is to read the manuals and watch all the tutorial videos. Also, if you haven't already done so, install Rig Manager and get access to the Rig Exchange.
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Welcome to the forum! You might want to put your question into the Profiler Related Issues and Troubleshooting section. I'm sure someone will be able to assist. Also, you'll probably be asked for your complete setup, especially in front of the Kemper.
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Welcome to the forum!
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Welcome to the forum!
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Welcome to the forum!
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Welcome to the forum!
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Welcome to the forum!
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Welcome to the forum!
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Hey Zappledan I believe that the workaround proposed by BayouTexan works for most cases. I use it regularly at least. Basically, instead of activating morph when a stomp is turned on, you have that stomp always "ON" but with its mix set to zero so it is "as if" it were off. To "activate" the stomp, you set it to morph to 100% mix while also morphing the parameters of the additional settings you wish to morph. Hope that makes sense?
Now, 2 main caveats to this option:
- obviously it only works with stomps that have a "mix" parameter. A couple of them don't
- I seem to recall that some stomps still color the sound even when the mix is set to "0". I believe this might actually be some of the distortion stomps. Don´t remember though, so you would have to check this out
Cheers!
Yes, I use this technique at times. However, it's not effective when I want to be able to morph without the particular stomp/effect (such as a distortion stomp).
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You can do similar by morphing two different parameters of two different effects. Select the first effect Mix parameter with a morph then select the Mix, Volume, Gain, etc parameter of the second effect. You can have morph 1 as an increase and morph 2 as a decrease (morphs going in opposite directions). And the morph curves don't have to be equal length.
What I'm referring to is when I turn a particular stomp/effect on, not morphing it. For example, if I turn on a distortion stomp then I might want to cut volume somewhere else further down the chain. Another example - if I turn on a spatial delay I might want to alter the settings of other delays or verbs.
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I often find that I'd like to change a parameter's value when a particular stomp or effect is active, such as an increase or decrease in volume somewhere else. In these cases it would be useful to have a morph value that would take effect contingent on a different stomp or effect being activated.